Short, plain-language summaries of the Dungeon Crawler Carl RPG rules, written by fans, with page references to the official books so you know where to look. They’re no substitute for the books: get them from Renegade.
Rules
How the game worksd20 + Stat Mod + Skill Ranks vs. a DifficultyCharacter creationThe ten steps, in orderCombat in phasesHow a round runs, no initiativeAI Favor, achievements & lootWhat earns rewards at the tableGlossarySaferooms, HB slots, Interrupts and moreFAQQuick answers for new crawlers
Tools
Dice rollerChecks with Advantage, every degree of Success, a dice tray, history, and verified posts to Discord.Crawler RegistryLook up any crawler by number or name.Shared filesReference sheets, session zero packets and handouts from the community.
Shared files
Reference sheets, session zero packets, handouts and other aids made by the community. Download what helps, and share what you’ve made.
No files in this category yet.
GM resources
Session zero checklist
- Agree on tone: how dark, how silly, how much swearing.
- Set lines (never in the game) and veils (happens off screen).
- Pick a safety tool, such as the X-card, and explain how it works.
- Decide on book spoilers and canon characters.
- Build crawlers together so the party fits.
- Agree on schedule, cost, and what happens when someone misses a session.
Running at a store
Post your table on Post a Game with the store as the venue, keep “seats open” current, and use seat requests to collect players. You’ll get an email for each one, and you approve or decline them from My Crawler.