Glossary

TermMeaning
Advantage / DisadvantageRoll two d20s and keep the higher / lower.
AI FavorA point you spend to reroll a d20 once per Check.
Buff / DebuffA temporary benefit or penalty, such as Stunned or Burned.
CheckA d20 roll plus modifiers against a Difficulty.
CrawlerA person (or animal) who entered the World Dungeon. That’s you.
Crawler numberYour unique, first-come number in the dungeon.
DifficultyThe number a Check must meet or beat. Starts at 10 and rises with the Floor.
EvadeAn Interrupt Action to avoid attacks. Adds your Dex.
FloorA level of the World Dungeon. Floors 1 and 2 are the Tutorial Floors.
Health Bar (HB)Ten slots that track your Health, each holding your Con Mod.
InterruptAn Action you can take when it isn’t your turn, like Evade or Intervene.
InterveneHelp another crawler after a Near Miss, adding 1d6 to their roll.
MobAny monster or enemy. Bosses and Elites are tougher Mobs.
Move / StepMove 20 feet with a Move Action; Step 10 feet with any Action.
Near MissFailing a Check by only 1–2.
NeighborhoodA themed area of a Floor with its own Mobs, quests and Boss.
PartyCrawlers who entered together; they share experience and see each other on their maps.
SaferoomA rest stop where Mobs can’t attack and crawlers can heal.
Skill RankHow trained you are in a Skill; added to Checks with that Skill.
Stat ModThe modifier from a Stat score that you add to Checks.
System AIThe voice running the dungeon. At your table, that’s the GM.

Definitions summarized from the official books.